![]() ![]() ![]() One other thing I learned from this conversation is that it’s probably a good idea to work in full scale. You may find you need to create a new circle instead of just reversing the face on the old one. If you find you are getting odd results, or no results, reverse the face on the profile circle. This lets you make the changes in an enlarged copy of the component, so you don’t need to be resizing. If you need a smoother circle used DaveR’s component method to make your sphere. Sketchup can’t place faces on small areas. This can be eliminated by softening it or avoided by making the path circle just a bit larger than the profile circle. When circles share all three axes, you may get a line around the equator.This doesn’t matter when the circles share all 3 axes. If they are aligned on the blue axis, then the horizontal is used as the path. If circles are aligned on the red or green axis, the vertical circle is the path. When circles share 2 axes, it makes a difference which one is selected for the path.Beyond that, I’ve found the “rules” to be just a pit different depending on if circles intersect on all three axis or only two. Circle centers must intersect on at least two axes.I don’t think some of these “rules” are noted in the videos and other online help items that I found before posting. This is something I did to help cement the ideas in my own brain, and I’m adding to the post to help future newbies like myself in understanding how easy spheres can be. I’ve just started with Sketchup and learned a lot from this thread. Great conversation, and thanks everyone for the input. ![]()
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